What made CB [Kin] awesome ? It’s an in-game social media platform, customized to fit the specified need of the player base. It had an excellent support system, was designed in such a way that it felt like an actual in-game Facebook and the features were sculpted thereafter. For me, it has been mind-blowingly helpful in relation building, credible conversations (visible impressions wise) and brought my game to a whole new level. And yes, I became addicted to it – it’s just that good!
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Thomas is the primary developer and project lead for Kin. He has written the majority of the ~38k lines of code himself.
By day Thomas owns and operates Campground, a small development studio in the heart of Copenhagen.