Development blog for Kin

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A note from isolation land

While everyone is social distancing I am digging deep into some of the inner workings of Kin.  So I’d try to talk a little bit about what is going on and what I am building. This will become nerdy and technical, but I hope you’ll bear with me. Since I last wrote something here I […]

Rebuilding the notifications flow

It’ll probably be about 2AM until this post goes out, so if I am some sort babbling incoherent dingus, I apologise in advance. Have a kitty. OK. So, notifications. What an absolute clusterfuck. I’ll see if my sleepdeprived brain can somehow map out the idea and model we have for notifications in Kin. The challenge […]

When Notifications go awry

So, I am looking into implementing Notifications for Kin 2, and while I want to make certain improvements over Kin 1, it’s important that we also don’t make the same mistakes again. In Kin 1 we had one very strange bug. Notifications send to a specific User might end up in the Notification Queue of […]

Rebuilding the timelines

UPDATE: A friend (Hi Tommy) wise pointed out that the UNION and double selects could be handled by adding an OR clause. So… that’s what I did. In the old Kin the timeline, ie. the basic view that included all the posts viewable by a given character was built in a less than great way. […]

Kin 2 Roadmap

Attention: This roadmap is woefully out of date and inaccurate. I’ll toss it into the fire as soon as I have some time to overhaul it. In an effort to not kill myself with feature creep here is what I envision as a roadmap for Kin 2. You will notice that a lot of core […]


A lot of work has gone into Kin, and a lot of people have contributed in on way or another. Core Team Concept, Idea, Code and UI/UX: Thomas Mertz

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What is Kin?

Kin Social Media platform is a social media platform built specifically for use in larps. I became frustrated with the lack of depth in the relationships we were supposed to portray in our games, and so I started thinking about how to create a low friction tool for players to use. Originally the idea was […]

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